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Over the last 25 years design tools have been developed that permit
the design professional to achieve high levels of personal productivity.
Today's mature CAD systems have gone some way to improve the productivity
of design teams, especially when they work together in a single
office or company. However, the extent to which these systems have
improved the productivity of the design process for the 'extended
enterprise' is very limited. Design Collaboration is a term we use
at Cambashi to describe a broad category of products that help design
professionals, design teams and stakeholders in the design process
to work more effectively together, both within the organisation
and throughout the extended enterprise. One of the key drivers of
the current levels of interest in this topic is the high level of
attention being given to business-to-business e-commerce. The moment
you start talking about using external partners or resources, marketplaces
or exchanges, to procure direct product, the issue of Collaborative
Design is unavoidable. This article explores some of the business
issues that need to be considered before companies move forward
in this area.
The basic proposition of Design Collaboration is a compelling 'appeal
to reason'. If all the individual designers, design teams and other
stakeholders with a valid contribution to the design process can
share their knowledge and understanding, then the ultimate design
will be better and the design cycle can be shortened. This is a
seductively simple message. Anyone who buys into the concept and
wants to move the idea forward within their own organisation encounters
the first big challenge - how to attach some value to the concept
and develop a financial justification. There are two related problems.
In the first place there is little or no measurement in this area.
Most CEOs could tell you the design department budget but very few
could tell you the true cost of design related work within their
business. In the vast majority of businesses, any work or cost that
may be attributable to design (or perhaps, more accurately, to poor
design?) which goes on outside of the design department is not quantified,
recorded, or allocated. This brings us to the second problem, knowing
where to look for the numbers to build a case, or even how to begin.
There are two main approaches to justifying this kind of expenditure.
The first is to look for cost savings against existing practice
- a process improvement. A good example of this is the time and
cost savings which result when design staff need to attend fewer
formal engineering change meetings, and don't incur travel expenses
to get to them. Inevitably this calls upon management to make assumptions
that can, and probably will, be challenged. It also highlights the
withdrawal or reduction of travel and networking opportunities that
some in the design department may consider a valuable part of their
job. Following this path leads you directly into the challenge of
changing the culture. For large mature companies at the head of
captive supply chains, process improvement is probably the dominant
motivation, simply because the numbers are so big. Put simply, it
is a drive for an improvement in efficiency. There is also a good
ideological fit with a command and control approach to management.
The second main place to look for a financial case is to identify
opportunities for increased revenue that might be realised by a
more responsive and agile design process. As an example of this,
consider a company making handheld devices. This is a very rapidly
growing market in which good design is of critical importance to
the user experience. It is also the case that the marketing imperative
for such a company must be to grow their market share. These are
often small companies (relatively speaking) whose best route to
market growth is to outsource as much of the design as they can,
alongside outsourcing the manufacture. It would be hard to overstate
the potential benefits of collaborative design to such an organisation.
This unfortunately doesn't mean that such benefits can be easily
quantified!On the other hand these companies are much more likely
to embrace new technologies and have little or no inertia to overcome
internally. Here the dominant motivation is about being effective
in the marketplace, efficiency is a second order consideration.
Whichever of these two approaches is adopted leads to a subordinate
problem. The benefits of Design Collaboration may come in many different
forms and across a number of departments. As a result, finding a
champion to drive the Design Collaboration message inside the business
is far from easy.
When we talk about Design Collaboration we are usually thinking
of companies collaborating with their supply chain. This can mean
large companies collaborating with smaller companies, typically,
but this stereotypical image is unhelpful - the relative size of
the players is less important than the significance of their contribution
to the design and their willingness, or otherwise, to play. At Cambashi
we think there is already a problem persuading the design department
to share its knowledge and accept input from others, even in the
case of a single company, working from only one site. This is despite
the fact that in this case all the people involved share the common
goal of maximising profit for their company with no obstacles to
the free flow of information. As soon as the design process crosses
the company boundary it involves people whose goal is to maximise
the profit for their own company. Fundamental commercial considerations
now colour every decision about sharing information and working
together. In most supply chains the commercial relationships between
the various partners are a balance of a complex set of conflicting
requirements. The retention of design know-how is very typically
at the heart of the issue.
Armed with this understanding provides an answer to the question
"Where do I begin?" Whether you are a user looking to
reduce costs or trying to increase effectiveness of the design process,
or a vendor with a Design Collaboration tool to sell, the starting
point is probably the same - start by trying to find out what design
truly costs the business. Don't be surprised if the answers are
rather frightening!
Bob
Brown
Principal Consultant, Cambashi
A version of this article was first published in the July 2001
issue of Engineering Automation Report www.eareport.com
Other Cambashi articles that may be of interest:
Collaboration
and the role of the benevolent dictator
Is
industry doing enough to deliver on collaboration?
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